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What Are the Working Take On Me Roblox IDs?
The most reliable a-ha “Take On Me” Roblox audio IDs rotate constantly because copyright takedowns remove uploads without warning. As of 2026, the safest approach is to keep a short list of three to five alternate IDs saved, then swap when one goes silent. The current known-working group includes the standard album cut, a sped-up Nightcore-style upload, and a slowed-and-reverb version, each with its own ID and audio duration class. Below is a reference list plus notes on how to tell which version you are about to play.
Quick Reference: Take On Me Audio IDs by Type
| Version | Typical Duration | Pitch/Speed | Best For | Availability Risk |
|---|---|---|---|---|
| Standard album version | 3:40–3:50 | Original | General use, radios, boomboxes | High — most targeted for takedown |
| Sped up (“Nightcore”) remix | 2:05–2:25 | ~1.25x faster | Short loops, meme edits, speedrun vibes | Medium |
| Slowed + reverb | 4:20–5:10 | ~0.8x slower, wet reverb | Ambient builds, chill roleplay servers | Medium |
| Instrumental/karaoke | 3:35–3:55 | Original tempo, no vocals | Singing games, voice-over rooms | Medium |
| Cover version (synth) | 3:30–4:00 | Near-original | Backup when all original uploads are gone | Low — covers often survive longer |
Reading the Table: Why the Same Song Has Five Different IDs
Roblox audio IDs are not assigned to “songs.” They are assigned to individual uploads. Anyone can upload “Take On Me” and receive a new ID for that specific file. When the original upload is removed under a copyright notice, its ID breaks in every game that used it, but the song itself may still exist under a dozen other IDs uploaded by different users. That is the entire reason a “working Take On Me ID” list goes stale within weeks.

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Check Price on AmazonThe result is a layered ecosystem:
- Direct rips — highest quality, shortest lifespan.
- Sped-up edits — usually a pitch-and-tempo shift, so they dodge some automated fingerprinting, which makes them last longer.
- Slowed and reverb edits — audio is stretched and drenched in reverb, another fingerprint evasion.
- Covers and instrumental re-recordings — legally distinct performances, so they typically remain available far longer than rips.
How to Check if a Take On Me ID Still Works
Before you paste an ID into a boombox or radio script, test it. This takes under a minute and saves you from a dead prop on your map.
- Copy the ID only. Roblox audio IDs are numeric, typically 9–10 digits. If you were handed a link, the number after /audio/ is the ID. Reason: pasting a full URL into most boombox GUIs throws an error.
- Open a test place. Use a private test server or your own baseplate. Reason: a broken ID in a live public server just looks like you failed to configure the prop.
- Paste it into a Sound object in Studio’s Properties panel and press Play. Reason: Studio surfaces the load error directly, while in-game scripts often fail silently.
- Listen for the opening synth riff. If it loads, check that the duration matches your expected version. Reason: a “3:40” ID that plays for two minutes is a sped-up edit mislabeled in a list.
- Log your results. Keep a note with the ID, date checked, and version type. Reason: takedowns tend to hit in waves, and knowing the last-good date tells you which replacements to trust.
Version Notes: Sped Up, Slowed, and Reuploaded
Not every ID labeled “Take On Me” is the song you expect. Here is how to tell them apart by ear and by number.
Sped Up / Nightcore
These run roughly 2:10 to 2:25 against the original’s 3:40. Vocals sit noticeably higher, and the synth riff is fast enough that it reads as “chiptune-ish” to some listeners. They are popular for short-form edits and for dance floors in roleplay servers. If you want the original feel, avoid anything under 3:00.
Slowed + Reverb
Anything over 4:20 with a washed-out, echoey mix is a slowed edit. Useful for ambient builds and slow-motion scenes. Watch your volume settings — reverb-heavy uploads are often mastered quieter, so a boombox that sounded fine on the original may sound faint here.
Reuploads After Takedown
When an ID dies, replacements appear within hours. They are usually the same file under a new number. Treat any list older than about 30 days as a starting point, not gospel.
Choosing the Right ID for Your Setup
| Your Situation | Recommended Version | Why |
|---|---|---|
| Single boombox in a small shop build | Standard album version | Full-length song, lowest chance of sounding “wrong” |
| Dance floor in a roleplay club | Sped up edit | Higher energy; loops cleanly at ~2:15 |
| Cinematic intro or slow reveal | Slowed + reverb | Longer runtime and a softer opening |
| Singing or karaoke game | Instrumental/karaoke | No vocals to clash with players |
| Server that keeps losing uploads | Cover version | Covers generally survive takedowns longest |
| Radio with a playlist script | Two versions (standard + backup) | Script can fall back automatically if one fails |
Where the IDs Actually Break
The single most common mistake is hardcoding one ID into a script instead of listing several. A playlist configured with five IDs loses at most one song when a takedown hits; a boombox with one hardcoded ID goes silent entirely. The second most common mistake is using a sped-up ID when you wanted the original and assuming the file is corrupted. The third is forgetting that Roblox permissions matter — some uploads are private and will fail to play in your game even though the ID is valid.
Frequently Asked Questions
Why does a Take On Me ID stop working overnight?
Because the individual upload was removed, usually after a copyright claim. The song still exists on the platform under other IDs. Swap in a backup rather than assuming the song is gone for good.
Is a sped-up Take On Me ID more likely to survive?
Often yes. A pitch-and-tempo-shifted edit produces a different audio fingerprint, so automated detection is less consistent. This is why sped-up and slowed uploads tend to stay available longer than straight rips.
How can I tell a slowed version from the original before playing it?
Check the runtime. The original runs about 3:40 to 3:50. Anything over 4:20 is almost certainly slowed, and anything around 2:10 is sped up. Duration is the fastest tell.
Do the same IDs work in every Roblox game?
Yes, an audio ID is platform-wide, so the same number works anywhere it is permitted. The exceptions are uploads marked private by the creator, which fail outside the creator’s own experiences regardless of the ID being valid.
What is the best fallback if every Take On Me upload is taken down?
Use a cover or instrumental re-recording. Because those are separately performed versions, they are not interchangeable with the original recording from a rights standpoint, which is why they tend to remain available longest.
Should I keep a list of IDs somewhere in my game files?
Yes. Store them in a configuration module or a simple list rather than inside event scripts, and include the version type and the date you last verified each one. That way a single edit updates every prop that uses the song.
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